Good enough isn’t, is it?

By Jeff White: Jan 27, 2011

Filed Under: Design, Jeff

Over a decade ago, I worked with a dude who had absolutely no standards. None. I mean, he hadn’t even gotten the job for himself. But that’s another story to be told over pints at the Henry House.

In any event, my team was developing a Shockwave gameĀ (remember those?). The game was pretty good in the end, but we certainly weren’t Nintendo, that’s for sure. Anyway, I returned from my vacation or honeymoon or something like that, and went to check on the project. I played the latest build of the game and found it to be tortuous. Utterly unplayable, not fluid in any way, and certainly not something I felt we could show the client, who was expecting to see a progress build the next day.

I don’t remember how we managed to rebuild the game to a playable and enjoyable state, but I do remember what the dude told me when I confronted him about the crappy game.

“Well, it’s not the worst game I’ve ever played.”

I was incredulous. Completely stunned. I exploded on the dude. Pretty sure I ended up in the VP’s office over that one. Oh well.

My point was, there’s no way we can put out work that we’re not proud of. Good enough just isn’t good enough.

And yet here we are in the age of iteration. It makes sense now to build something to a significant degree of polish, and yet avoid striving for absolute perfection. Because you just know that you’re going to learn something from your site visitors or app users that will change how you think anyway. Not much, mind you. Just a degree, maybe two. And these subtle shifts and adjustments and tweaks will make the site or app that much stronger.

I don’t mean put out crap just to have something in play. I’m talking about building what makes sense at the time. Don’t delay launching until every last word has been studied by teams of scientists at MIT. Instead, get it out there. Get feedback. Act on it. Leave budget to write/shoot/tweak more after launch. Ask questions and don’t be afraid to try something new.

You don’t want to say that “it’s not the worst website you’ve ever been to”, but feel comfortable in saying that “it’s not the best website you’ve ever been to, but it’s getting better every week, and it’s exactly what we need it to be at this exact time”.

3 Comments

  • David Lewis
    January 27, 2011
    8:39 am

    This isn’t the worst blog post I’ve ever read. LOL. Kidding!

    Short story. I hate to admit it but although I love Arhictecture, I kind of hated Architecture school. I learned a TON in those two years and it was an invaluable education, but it just wasn’t for me as a profession. So inevitably I ended up producing some less than inspired school projects.

    I remember at one point being unhappy with a small project. A short afternoon exercise. Talking to another student, I attempted to console myself by saying, “oh well, it’s not really that important is it?”. His reply was, “everything is important”. Ouch! I was left speechless. So true. That really struck a chord. I’ll never forget it. And I use that philosopy now in my web practice.

    Of course, the difference between him and I was that he loved absolutely everything about architecture. He lived and breathed it and was damn good at it. I have that same passion for web design.

    The lesson here is that the number one requirement for the people you choose to hire and work with is passion.

    • Jeff White
      January 27, 2011
      8:51 am

      Haha, well played on the dig, Dave.

      When I started out as a web designer, I, like most print-trained designers had a really hard time with letting go of the little details I was so used to fussing over in print.

      I’ve learned to embrace the fact that everyone’s experience will be a little different, and I’m OK with that. We still need to sweat the details, but work under the assumption that we don’t know everything until it’s been released into the wild.

      • David Lewis
        January 27, 2011
        9:13 am

        Yup. You never really know till it’s in the wild. But the key, as you point out, is to care about what you do and do the best you can… while at the same time realizing that it’s not sooooooo precious that it can’t be improved upon later. It’s a balance.

        By the way, the funny thing about my story above is that Brian actually really liked what I did for that charette! But that’s beside the point. The point is caring about everything you do and not dismissing projects as unimportant or “not the worse”.

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